Hi guys, so today I'm going to be posting about some fake pokemon moves that I was able to think of, which we all would want to have because it's either cool,
Or is great in competitive battling!
Here Goes!
Shimmer Pulse - Bug(type), pp- 15, power- 80, accuracy- 95 ~ The user's defense stat is used as the offensive stat. (Special)
Metamorphosis - Bug(type), pp- 10, power- 0, accuracy- --- ~ On the first turn the user's defense and sp.defense are raised by 1, on the next turn all stats except evasiveness are
raised next turn by 1. (status)
Coal Set - Fire(type), pp-10, power- 0, accuracy- --- ~ Coals are thrown around the opponent team's feet to cause burn when a Pokemon is switched in. Flying and levitating
Pokemon are unaffected. (status)
Nuclear Bomb- Poison(type), pp-5, power- 150, accuracy- 90 ~ The user must recharge next turn.
Mystic Charge- Fairy(type), pp-10, power- 120, accuracy- 100 ~ 1/4 recoil damage.
Bubble Bomb- Water(type), pp-10, power- 85, accuracy- 90 ~ 20% chance to cause paralysis.
Blue Moon- Fairy(type), pp-5, power- 0, accuracy- --- ~ Fairy and Dark and Water moves are boosted by x1.5 for 5 turns.
Rock Claw- Rock(type), pp-25, power- 60, accuracy- 100 ~ Has no additional affect
Fossilize- Rock(type), pp-20, power- 0, accuracy- 100 ~ Turns the target's primary type into Rock.
Warp Room - Psychic(type), pp-5, power- 0, accuracy- --- ~ The priority of all moves are reversed for 5 turns. ( Prankster is also affected )
Blight - Dark(type), pp-10, power-0, accuracy- 80 ~ The move either poisons, paralyzes or burns the foe.
Parasitic Bite- Bug(type), pp-5, power-100, accuracy- 85 ~ The user steals 1/2 of the hp damage being done for itself as well as status effects.
The status effects can be spread to other pokemon with repeated uses of the move.
Vortex Drain- Flying(type), pp-10, power 80, accuracy- 90 ~ The move also eliminates weather conditions and "room" moves.
Forest Fire- Fire(type), pp- 5, power 90, accuracy- 90 ~ Eliminates all set ups such as spikes, stealth rock, Coal set etc.
Acid Rain- Poison(type), pp- 5, power- 0, accuracy- --- ~ Does 1/10 damage of maximum hp each turn for 5 turns. Poison types are immune.
Electrocute- Electric(type), pp-5, power- 0, accuracy- 35 ~ 1 Hit KO.
Fruit Punch- Grass(type), pp-10, power- 80, accuracy- 90 ~ Raises and lowers separate stats of the opponent depending on the foe's nature.
Suger Rush- Fairy(type),pp-5, power-0, accuracy- --- ~ Attack, Sp. Attack and Speed are raised by 2, but user falls asleep after 3 turns.
Seed Mine- Grass(type), pp- 20, power 0, accuracy --- ~ Seeds are planted around the opponents feet. The next pokemon to switch in looses 25% of its hp.
These are all I'll drop for now, Tell me what you think!
Ill uupload another Journal with more!